If a shift lasts 480 minutes (and I get people who will be on my table from start to finish,) and we go a little faster than one roll per minute, we get 60 shooters, on average, per 8-hour shift.Īccording to the Wizard's page on the probability of survival, that special one-in-60 roll value is worth about 29 rolls before hitting the seven out on roll 30. I also know from dealing that seeing a really favorable stretch over the course of an eight-hour shift is inevitable.Īccording to the Wizard, the average person rolls 8.5 times before sevening out. so I'm a little inconsistent.ĭice don't get hot or cold my friend. Now obviously if you took the time to actually read all of that, I vary the increments of the press (sometimes it's full press, sometimes it's 2 units, sometimes it's 1 unit, sometimes it's a random amount of units). but if it's not working, it's not working. Now for me, if a table is cold and no one's hitting anything very often, I give in and bet a negative progression style. anything in parentheses is a RUNNING TOTAL of what you've gotten back in profit, NOT including the action still on the table.Ĩ.
Anybody do anything similar, or have any critiques/advice?Īssuming this is a $10 game. I have a few press systems, depending on how hot/cold the table is. I'm sure it's been discussed before but I'm always curious to know, so let's refresh the memory.